Australian Computers in Education Conference 2 - 5 October 2012. Wesley College, South Perth.

Keynote: Videogames and Transformational Play - Learning in the 21st Century

on Wed 3 Oct 08:45 in room Auditorium

In this talk, I will discuss a design methodology that we have used to support powerful learning and engagement as we foster a sense of dramatic agency as part of the learning experience. More than a theoretical discussion, I will ground these ideas in our work on the Quest Atlantis project where we have designed numerous curricular designs to support transformational play in which players take on the role of scientists, reporters, accountants, etc. who use academic content to resolve problematic fictional storylines that unfold in virtual worlds.

Resources: 
A slideshow provided by Sasha
Promethean - Spark Inspiration
Adobe
Winthrop Australia
Education Services Australia
Education Infrastructure Services Australia
Teamboard Australia
av media systems
Little Sun
3 Monkeys Audiovisual
Brain POP
Force Technology
LEGO Education
MIMIO
Moncrieff
Nuance
PC Locs
PLANE
Scholastic
Softlink
Stott + Hoare
ZIPTALES.COM
Spectronics
Britannica Digital Learning
WACOM
CompuEd
EPSON
Blackboard
Pukunui
C-it
Education Technology Solutions
Atomic Learning

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